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Look closer, and you’ll see a question that hasn’t been answered: how does the client know which requests it can make? There are infinitely many URLs. How does a client know which URLs have representations behind them and which ones will give a 404 error? Should the client send an entity-body with its POST request? If so, what should the entity-body look like? HTTP defines a set of protocol semantics, but which subset of those semantics does this web server support on this URL right now?

The missing piece of the puzzle is hypermedia. Hypermedia connects resources to each other, and describes their capabilities in machine-readable ways. Properly used, hypermedia can solve—or at least mitigate—the usability and stability problems found in today’s web APIs.

Like REST, hypermedia isn’t a single technology described by a standards document somewhere. Hypermedia is a strategy, implemented in different ways by dozens of technologies. I’ll cover several hypermedia standards in the next three chapters, and a whole lot more in Chapter 10. It’s up to you to choose the technologies that fit your business requirements.

Leonard Richardson, Mike Amundsen, Sam Ruby

Ch 1. Surfing the Web

Ch 2. A Simple API

Ch 3. Resources and Representations

REST is not a protocol, a file format, or a development framework. It’s a set of design constraints: statelessness, hypermedia as the engine of application state, and so on. Collectively, we call these the Fielding constraints, because they were first identified in Roy T. Fielding’s 2000 dissertation on software architecture, which gathered them together under the name “REST.”

In this chapter, I’ll finish my explanation of the Fielding constraints in terms of the World Wide Web. My “bible,” as it were, will not be the Fielding dissertation. Instead, I’ll be drawing from the W3C’s guide to the Web, The Architecture of the World Wide Web, Volume One (there is no Volume Two). The Fielding dissertation explains the decisions behind the design of the Web, but Architecture explains the three technologies that came out of those decisions: URL, HTTP, and HTML.

A Resource Can Be Anything

A Representation Describes Resource State

A pomegranate can be an HTTP resource, but you can’t transmit a pomegranate over the Internet. A row in a database can be an HTTP resource; in fact, it can be an information resource, because you can literally send it over the Internet. But what would the client do with a chunk of binary data, ripped from an unknown database without any context?

When a client issues a GET request for a resource, the server should serve a document that captures the resource in a useful way. That’s a representation—a machine-readable explanation of the current state of a resource. The size and ripeness of the pomegranate, the data contained in the database fields.

The server might describe a database row as an XML document, a JSON object, a set of comma-separated values, or as the SQL INSERT statement used to create it. These are all legitimate representations; it depends on what the client asks for.

One application might represent a pomegranate as an item for sale, using a custom XML vocabulary. Another might represent it with a binary image taken by a Pomegranate-Cam. It depends on the application. A representation can be any machine-readable document containing any information about a resource.

Representations Are Transferred Back and Forth

We think of representations as something the server sends to the client. That’s because when we surf the Web, most of our requests are GET requests. We’re asking for representations. But in a POST, PUT, or PATCH request, the client sends a representation to the server. The server’s job is then to change the resource state so it reflects the incoming representation.

The server sends a representation describing the state of a resource. The client sends a representation describing the state it would like the resource to have. That’s representational state transfer.

The Protocol Semantics of HTTP

Overloaded POST

Those two strings are not much to work from. Until recently, application semantics were so poorly understood that I recommended not using overloaded POST at all. But if you follow the advice I give in Chapter 8, you can use a profile to reliably communicate application semantics to your clients. It won’t be as reliable as the protocol semantics—every HTTP client ever made knows what GET means—but you’ll be able to do it.

Since an overloaded POST request can do anything at all, the POST method is neither safe nor idempotent. One particular overloaded POST request may turn out to be safe, but as far as HTTP is concerned, POST is unsafe.

Which Methods Should You Use?

If you want an API entirely described by HTML documents, then your protocol semantics are limited to GET and POST. If you want to speak to filesystem GUI applications like Microsoft’s Web Folders, you’ll be using HTTP plus the WebDAV extensions. If you need to talk to a wide variety of HTTP caches and proxies, you should stay away from PATCH and other methods not defined in RFC 2616.

Ch 4. Hypermedia

Look closer, and you’ll see a question that hasn’t been answered: how does the client know which requests it can make? There are infinitely many URLs. How does a client know which URLs have representations behind them and which ones will give a 404 error? Should the client send an entity-body with its POST request? If so, what should the entity-body look like? HTTP defines a set of protocol semantics, but which subset of those semantics does this web server support on this URL right now?

The missing piece of the puzzle is hypermedia. Hypermedia connects resources to each other, and describes their capabilities in machine-readable ways. Properly used, hypermedia can solve—or at least mitigate—the usability and stability problems found in today’s web APIs.

Like REST, hypermedia isn’t a single technology described by a standards document somewhere. Hypermedia is a strategy, implemented in different ways by dozens of technologies. I’ll cover several hypermedia standards in the next three chapters, and a whole lot more in Chapter 10. It’s up to you to choose the technologies that fit your business requirements.

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